Sunday, 4 December 2011

Project 1- Part 1

Story
The story is about a rat racing around a track on a mousetrap car. He saw a big table tennis trophy lying beside the track and found an inspiration. The rat does not have friends and is weak in his studies. However, he has a talent in playing table tennis. Thus, when he saw the trophy, he decided to take part in the upcoming table tennis competition to boost his self-confidence.

Shape
Since I have learned about many different tools for my previous assignments, I am going to use and apply them for helping me model the trophy.

The trophy parts consist :
Base, platform, the body and the table tennis racket

Tools :

  • Polygon cubes - to start making the base and platform of the trophy
  • Polygon cylinder - for the body (v-shaped “steps”)
  • Bevel - to make all the edges of the polygon cubes become smoother
  • Extrude tool - to help in extruding the base and some parts of the body
  • Texture - add texture on the surfaces of both sides of the table tennis racket
  • Boolean tool - to make the hole at the bottom of the trophy
  • Align tool - align all the part properly


I chose the trophy as model because I feel that it consists of different shapes and angles. This allows me to apply many techniques that I learned in IN3D. Overall, I think the difficulty of the trophy lies in the construction of the body and the texture of the table tennis racket. This is because it will be a challenge for me to make the uneven surfaces of the body that resembles a bamboo shoot (steps) as I need to align the “steps” with the inner portion.

Design
Photos of the trophy

        Front View                         Right-sided View                 Top View



         Back View                        Left-sided View                   Bottom View


Sketches of the trophy


Research
From this video, I can roughly figure out how to start modeling the table tennis racket. Thus, i find this video quite useful to me. :)








This tutorial video showed us how to do extrude and edge constraints. I can apply this for modeling the trophy's platform.





Week 5

Texture

In this exercise, we learnt how to add texture to the blocks.










Reflection :
After doing this exercise, I have learnt a new thing which is using blinn tool to add the texture to my models. In between, I was puzzled why the model looks weird and does not look like what I expected. After that, I found that I never render it. When I rendered the model, it gave the outcome that I expected. I feel that it is quite interesting for me. Different textures are used for different models. Overall, the exercise was easy and I can finish adding the texture for my models in a short time.